Bring your StageOne scenes into game engines. Each plugin connects to the web editor via WebSocket so objects appear in your engine viewport in real time.
Unreal Engine 5
Real-time bridge between the StageOne web editor and Unreal Engine 5. Place MML objects directly in the UE5 viewport with full PBR materials, animations, and physics support.
Morpheus Platform ODK (UE 5.5.4)
Self-contained Blueprint-only plugin for the Morpheus Platform ODK. Connects to StageOne via HTTP polling and renders scenes using the ODK's built-in MML/Carnival system. No C++ compilation required.
Godot 4.x
Real-time bridge between StageOne and Godot 4. Adds an editor dock panel with connection controls, live node count, and automatic scene management.
Unity 2021.3+
UPM package that bridges StageOne scenes into Unity. Provides type-safe C# bindings for all 41 MML element types, coordinate conversion, and a MonoBehaviour-based scene manager.
Open the web editor and create your scene with objects, lights, materials, and animations.
The plugin connects via WebSocket. Objects stream into your engine viewport in real time.
Use the synced objects as native engine actors. Materials, transforms, and animations carry over.
Join our Discord for plugin support and feedback.